weatherless...................68.62088% offense.......................46.03874% balance.......................30.75863% sand..........................23.62708% rain..........................18.02094% semistall.....................14.60887% multiweather..................10.91192% hyperoffense.................. 4.92702% stall......................... 3.66674% sandstall..................... 2.42383% sandoffense................... 0.52725% hail.......................... 0.36419% trickroom..................... 0.33873% sun........................... 0.27935% trickrain..................... 0.25924% rainoffense................... 0.17250% voltturn...................... 0.09212% rainstall..................... 0.07917% batonpass..................... 0.04940% sunoffense.................... 0.03436% trickhail..................... 0.03284% sunstall...................... 0.00605% hailoffense................... 0.00233% monotype...................... 0.00048% dragmag....................... 0.00046% monoghost..................... 0.00029% tricksun...................... 0.00019% allweather.................... 0.00017% monofairy..................... 0.00016% monodragon.................... 0.00001% mononormal.................... 0.00001% monosteel..................... 0.00001% monowater..................... 0.00000% monobug....................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.115) | -1.5|# |#### -1.0|############### |################### -0.5|############################## |################### 0.0|################# |###################### +0.5|###################### |########## +1.0|##################### |############# +1.5|## |# +2.0| |###### +2.5| more negative = more offensive, more positive = more stall one # = 0.50%