weatherless...................52.08131% offense.......................51.35245% balance.......................39.36670% sand..........................19.64691% rain..........................12.80369% sun...........................12.34208% trickroom..................... 5.43003% hail.......................... 5.28021% hyperoffense.................. 4.62828% semistall..................... 3.96825% monotype...................... 3.28393% multiweather.................. 2.00842% tricksun...................... 1.74927% voltturn...................... 1.69258% monoice....................... 0.93537% tailwind...................... 0.89083% monowater..................... 0.78555% stall......................... 0.68432% sandoffense................... 0.64788% monoelectric.................. 0.59524% mononormal.................... 0.55070% sandstall..................... 0.46161% trickhail..................... 0.39278% tricksand..................... 0.36848% sunoffense.................... 0.34823% choice........................ 0.21866% rainoffense................... 0.20246% trickrain..................... 0.19031% trapper....................... 0.16197% monofire...................... 0.15792% gravity....................... 0.12553% dragmag....................... 0.10933% batonpass..................... 0.09313% hailoffense................... 0.08503% monobug....................... 0.06074% monodark...................... 0.05264% monoground.................... 0.04454% monodragon.................... 0.03239% monoflying.................... 0.02430% monopsychic................... 0.01620% monoghost..................... 0.01620% sunstall...................... 0.00405% monograss..................... 0.00405% monopoison.................... 0.00405% allweather.................... 0.00405% monofairy..................... 0.00405% hailstall..................... 0.00405% Stalliness (mean: -0.072) -1.5|# |#### -1.0|######## |################ -0.5|######################## |############################ 0.0|############################## |######################### +0.5|################ |######## +1.0|##### |## +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.58%