offense.......................51.55936% weatherless...................50.33579% balance.......................39.35803% sand..........................21.47724% rain..........................12.80258% sun...........................12.17373% trickroom..................... 5.56449% hail.......................... 5.24534% hyperoffense.................. 4.46185% semistall..................... 3.91129% monotype...................... 3.39906% multiweather.................. 1.91809% tricksun...................... 1.91799% voltturn...................... 1.71455% monoice....................... 1.14176% tailwind...................... 0.87366% monowater..................... 0.83453% stall......................... 0.70948% sandoffense................... 0.67090% monoelectric.................. 0.58171% mononormal.................... 0.55631% sandstall..................... 0.49647% trickhail..................... 0.39927% tricksand..................... 0.34044% sunoffense.................... 0.30416% choice........................ 0.25653% rainoffense................... 0.20494% trickrain..................... 0.18625% trapper....................... 0.15124% monofire...................... 0.14048% gravity....................... 0.11082% batonpass..................... 0.09147% dragmag....................... 0.08846% hailoffense................... 0.07720% monoground.................... 0.03580% monodark...................... 0.03218% monoflying.................... 0.02868% monobug....................... 0.01382% monoghost..................... 0.01170% monodragon.................... 0.01104% monopsychic................... 0.00410% monograss..................... 0.00292% allweather.................... 0.00292% monofairy..................... 0.00292% hailstall..................... 0.00292% sunstall...................... 0.00219% monopoison.................... 0.00111% Stalliness (mean: -0.073) -1.5|# |### -1.0|######## |################ -0.5|####################### |########################### 0.0|############################## |######################### +0.5|############### |######## +1.0|##### |# +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%