offense.......................54.86310% balance.......................41.96291% sand..........................38.19928% weatherless...................34.64467% rain..........................10.07750% sun........................... 9.30044% hail.......................... 8.51178% monotype...................... 7.65959% monoice....................... 6.87370% trickroom..................... 3.42153% hyperoffense.................. 2.11909% tricksun...................... 1.84788% tailwind...................... 0.90909% choice........................ 0.82337% semistall..................... 0.75202% multiweather.................. 0.73211% sandoffense................... 0.71862% voltturn...................... 0.64491% monowater..................... 0.45681% stall......................... 0.30289% monoelectric.................. 0.29946% rainoffense................... 0.21148% sunoffense.................... 0.10040% tricksand..................... 0.08983% batonpass..................... 0.07348% trickhail..................... 0.05340% monofire...................... 0.02029% trickrain..................... 0.00670% monoflying.................... 0.00621% mononormal.................... 0.00312% sunstall...................... 0.00201% dragmag....................... 0.00018% monopsychic................... 0.00001% monoground.................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.118) -1.5| |## -1.0|###### |############### -0.5|######################## |###################### 0.0|############################# |############################## +0.5|########## |### +1.0|### | +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.69%