weatherless...................94.56290% offense.......................27.54120% hyperoffense..................25.67859% balance.......................20.98869% stall.........................20.06484% voltturn......................10.20202% semistall..................... 5.72668% sand.......................... 3.81757% choice........................ 3.18929% rain.......................... 0.89176% dragmag....................... 0.60035% sun........................... 0.56968% rainoffense................... 0.54926% tailwind...................... 0.46964% sandoffense................... 0.45104% sandstall..................... 0.28773% hail.......................... 0.17157% trickroom..................... 0.16334% sunoffense.................... 0.06239% monotype...................... 0.03066% multiweather.................. 0.01348% tricksun...................... 0.01290% monowater..................... 0.00831% monopsychic................... 0.00699% monosteel..................... 0.00632% monoghost..................... 0.00345% monoground.................... 0.00298% gravity....................... 0.00253% monodragon.................... 0.00125% monobug....................... 0.00061% monofighting.................. 0.00058% monofire...................... 0.00013% hailstall..................... 0.00002% mononormal.................... 0.00002% hailoffense................... 0.00001% monofairy..................... 0.00001% sunstall...................... 0.00001% monopoison.................... 0.00000% trickrain..................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monodark...................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.043) -2.5| |################### -2.0|#### |########### -1.5|######### |######## -1.0|############## |######### -0.5|###################### |##################### 0.0|########### |###################### +0.5|########## |######## +1.0|## |## +1.5|############ |# +2.0|############################## |## +2.5|#### |## more negative = more offensive, more positive = more stall one # = 0.44%