weatherless...................78.90522% offense.......................48.89508% balance.......................27.35428% hyperoffense..................17.17182% voltturn...................... 8.66700% sand.......................... 8.60112% sun........................... 8.47947% semistall..................... 3.97871% rain.......................... 3.47187% stall......................... 2.60010% choice........................ 1.58135% sunoffense.................... 1.19615% trickroom..................... 0.91232% monotype...................... 0.84643% sandstall..................... 0.79574% hail.......................... 0.67410% dragmag....................... 0.39534% rainoffense................... 0.24835% monowater..................... 0.17739% mononormal.................... 0.17739% hailoffense................... 0.14698% monopoison.................... 0.13178% tricksun...................... 0.11151% multiweather.................. 0.09630% tailwind...................... 0.08616% monodark...................... 0.08616% monofire...................... 0.08616% monoflying.................... 0.08109% sandoffense................... 0.05575% monoghost..................... 0.04562% monobug....................... 0.03041% tricksand..................... 0.03041% gravity....................... 0.02534% monosteel..................... 0.01521% monofighting.................. 0.01521% monograss..................... 0.01014% monopsychic................... 0.01014% trickrain..................... 0.01014% trickhail..................... 0.01014% allweather.................... 0.01014% monorock...................... 0.00507% monoground.................... 0.00507% monoelectric.................. 0.00507% Stalliness (mean: -0.309) -2.0|######## |###### -1.5|######## |######### -1.0|################## |########################## -0.5|############################ |############################# 0.0|############################## |##################### +0.5|############# |####### +1.0|##### |##### +1.5|## |# +2.0| |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%