weatherless...................79.07483% offense.......................47.74715% balance.......................27.70632% hyperoffense..................17.25921% voltturn...................... 9.11414% sand.......................... 9.07916% sun........................... 8.15104% semistall..................... 4.18334% rain.......................... 3.19583% stall......................... 3.10398% choice........................ 1.65128% sunoffense.................... 1.12193% sandstall..................... 1.01695% trickroom..................... 0.87977% monotype...................... 0.72516% hail.......................... 0.58259% dragmag....................... 0.37588% rainoffense................... 0.21454% mononormal.................... 0.16197% hailoffense................... 0.12845% monopoison.................... 0.12583% monowater..................... 0.10810% tricksun...................... 0.09512% monofire...................... 0.09164% monodark...................... 0.07940% monoflying.................... 0.06993% tailwind...................... 0.06774% sandoffense................... 0.06077% multiweather.................. 0.05735% monoghost..................... 0.04126% monobug....................... 0.02980% tricksand..................... 0.02177% gravity....................... 0.02121% monosteel..................... 0.01118% trickhail..................... 0.01003% monofighting.................. 0.00746% trickrain..................... 0.00746% allweather.................... 0.00746% monograss..................... 0.00604% monopsychic................... 0.00604% monorock...................... 0.00373% monoground.................... 0.00373% monoelectric.................. 0.00373% Stalliness (mean: -0.291) -2.0|######### |###### -1.5|######### |######### -1.0|################## |########################## -0.5|########################### |############################ 0.0|############################## |###################### +0.5|############# |####### +1.0|##### |###### +1.5|### |# +2.0| |# +2.5| |## more negative = more offensive, more positive = more stall one # = 0.45%