weatherless...................90.15687% stall.........................44.69954% offense.......................34.76094% balance.......................15.60516% sand.......................... 9.15361% sandstall..................... 6.31067% hyperoffense.................. 4.20183% voltturn...................... 2.65068% choice........................ 1.04577% semistall..................... 0.73252% sun........................... 0.49410% rain.......................... 0.15661% monotype...................... 0.09734% mononormal.................... 0.09685% hail.......................... 0.04073% sunoffense.................... 0.00638% trickroom..................... 0.00440% dragmag....................... 0.00328% multiweather.................. 0.00193% rainoffense................... 0.00071% monowater..................... 0.00043% sandoffense................... 0.00023% monobug....................... 0.00003% monopoison.................... 0.00002% tailwind...................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% monofighting.................. 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 1.059) -2.0| |## -1.5| | -1.0|# |##### -0.5|########## |###### 0.0|### |#### +0.5|### | +1.0|## | +1.5| | +2.0| | +2.5| |############################## more negative = more offensive, more positive = more stall one # = 1.48%