weatherless...................84.87647% offense.......................46.90025% balance.......................29.58901% hyperoffense..................16.19141% voltturn...................... 6.78827% sun........................... 6.57469% hail.......................... 5.04502% semistall..................... 4.20804% stall......................... 3.11129% hailoffense................... 2.68991% sand.......................... 2.03186% monotype...................... 1.99146% trickroom..................... 1.99146% rain.......................... 1.54699% choice........................ 1.06788% monosteel..................... 0.61764% monoflying.................... 0.56569% sunoffense.................... 0.43870% monobug....................... 0.28862% monopoison.................... 0.23667% monograss..................... 0.23089% sandoffense................... 0.15585% sandstall..................... 0.15008% monodark...................... 0.13276% monofire...................... 0.13276% monofighting.................. 0.12699% monowater..................... 0.10967% monopsychic................... 0.09236% monodragon.................... 0.08081% monoground.................... 0.06927% multiweather.................. 0.06350% monoelectric.................. 0.06350% tailwind...................... 0.04618% monoghost..................... 0.04618% sunstall...................... 0.04041% rainoffense................... 0.04041% gravity....................... 0.03463% tricksun...................... 0.02309% hailstall..................... 0.02309% monorock...................... 0.01732% monoice....................... 0.01732% rainstall..................... 0.00577% monofairy..................... 0.00577% mononormal.................... 0.00577% Stalliness (mean: -0.224) -2.5|# |# -2.0|## |#### -1.5|######## |########### -1.0|################## |############################## -0.5|#################### |######################## 0.0|######################## |#################### +0.5|############### |########### +1.0|####### |#### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%