weatherless...................84.76041% offense.......................46.11016% balance.......................29.50981% hyperoffense..................16.38273% voltturn...................... 7.25886% sun........................... 6.01253% hail.......................... 5.58033% semistall..................... 4.49472% stall......................... 3.50258% hailoffense................... 3.16220% trickroom..................... 2.20039% sand.......................... 2.16254% monotype...................... 1.66522% rain.......................... 1.53783% choice........................ 1.10895% monosteel..................... 0.48728% monoflying.................... 0.44931% sunoffense.................... 0.40855% monobug....................... 0.23775% monograss..................... 0.20865% sandoffense................... 0.20540% monopoison.................... 0.20072% sandstall..................... 0.19751% monodark...................... 0.11282% monofire...................... 0.09626% monofighting.................. 0.09262% monoground.................... 0.07863% monowater..................... 0.07730% monodragon.................... 0.07213% monopsychic................... 0.06983% monoelectric.................. 0.04942% tailwind...................... 0.04570% multiweather.................. 0.04565% rainoffense................... 0.04441% gravity....................... 0.04278% sunstall...................... 0.03498% monoghost..................... 0.03469% hailstall..................... 0.03337% tricksun...................... 0.02147% monoice....................... 0.01473% monorock...................... 0.01324% rainstall..................... 0.01039% monofairy..................... 0.00674% mononormal.................... 0.00394% Stalliness (mean: -0.213) -2.5|# |# -2.0|## |#### -1.5|######## |########### -1.0|################## |############################## -0.5|################## |###################### 0.0|####################### |################### +0.5|############## |########### +1.0|####### |#### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%