weatherless...................84.65834% offense.......................43.26181% balance.......................28.27323% hyperoffense..................16.65048% hail.......................... 9.42370% voltturn...................... 7.70623% semistall..................... 6.35353% hailoffense................... 5.79642% stall......................... 5.46096% trickroom..................... 3.46030% sand.......................... 2.71453% sun........................... 2.61581% choice........................ 1.37955% sandstall..................... 0.83646% sandoffense................... 0.61624% rain.......................... 0.58778% monotype...................... 0.26039% monoground.................... 0.13184% sunoffense.................... 0.11828% gravity....................... 0.07741% monograss..................... 0.06777% hailstall..................... 0.03973% monobug....................... 0.02969% monodark...................... 0.02205% rainstall..................... 0.02149% monowater..................... 0.00809% monosteel..................... 0.00093% monoflying.................... 0.00093% monofire...................... 0.00060% multiweather.................. 0.00017% sunstall...................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.168) -2.5|# | -2.0|## |## -1.5|####### |####### -1.0|########### |############################## -0.5|##### |############# 0.0|############# |############ +0.5|########## |######## +1.0|##### |##### +1.5|# |## +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.71%