weatherless...................82.20398% balance.......................33.71629% offense.......................29.08634% hyperoffense..................14.84402% hail..........................11.83864% semistall.....................11.27936% stall.........................11.07400% voltturn......................10.48932% hailoffense................... 8.93477% trickroom..................... 4.55814% sand.......................... 2.98077% sandstall..................... 1.81080% choice........................ 1.66039% sun........................... 1.64132% rain.......................... 1.33530% gravity....................... 0.14909% monotype...................... 0.03920% sunoffense.................... 0.02489% monobug....................... 0.01539% monoground.................... 0.01445% sandoffense................... 0.01359% monodark...................... 0.00738% monowater..................... 0.00122% hailstall..................... 0.00096% monograss..................... 0.00073% rainstall..................... 0.00019% monosteel..................... 0.00002% monoflying.................... 0.00002% monofire...................... 0.00001% multiweather.................. 0.00001% sunstall...................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.162) -2.5|# | -2.0|# |##### -1.5|###################### |######## -1.0|############ |############################## -0.5|########### |################## 0.0|############################## |############################## +0.5|######################## |################# +1.0|############## |################### +1.5|##### |######### +2.0|######### | +2.5|######### more negative = more offensive, more positive = more stall one # = 0.36%