weatherless...................84.81971% offense.......................36.95685% hyperoffense..................29.80416% balance.......................21.23560% voltturn...................... 8.98809% rain.......................... 8.15619% stall......................... 6.55484% semistall..................... 5.44855% sand.......................... 2.81493% sun........................... 2.50855% rainoffense................... 1.96448% hail.......................... 1.93436% monotype...................... 1.32671% sunoffense.................... 1.31914% trickroom..................... 1.21955% hailoffense................... 0.88892% choice........................ 0.74366% sandoffense................... 0.50778% multiweather.................. 0.23373% monofire...................... 0.22602% monowater..................... 0.19561% monobug....................... 0.17000% sandstall..................... 0.16933% monoflying.................... 0.11006% mononormal.................... 0.09692% monosteel..................... 0.08761% monorock...................... 0.08134% monoghost..................... 0.08126% monofighting.................. 0.07703% monopsychic................... 0.07398% rainstall..................... 0.06916% monodragon.................... 0.06007% monoelectric.................. 0.05637% dragmag....................... 0.05410% monoground.................... 0.05278% monograss..................... 0.04132% monofairy..................... 0.04032% monopoison.................... 0.03997% monodark...................... 0.03978% trickrain..................... 0.02692% tailwind...................... 0.02125% tricksand..................... 0.02021% monoice....................... 0.01525% sunstall...................... 0.00875% tricksun...................... 0.00185% Stalliness (mean: -0.339) |### -2.0|########## |#################### -1.0|######################## |############################## 0.0|######################## |############### +1.0|########## |####### +2.0|### |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.67%