weatherless...................68.29035% balance.......................40.25423% offense.......................39.34005% semistall.....................15.31614% sand..........................11.56039% rain.......................... 9.46121% sun........................... 8.89405% trickroom..................... 5.19095% hail.......................... 3.48663% hyperoffense.................. 3.31245% tailwind...................... 3.16044% choice........................ 2.51567% stall......................... 1.77713% multiweather.................. 1.64975% tricksand..................... 1.10572% trickhail..................... 0.71080% monotype...................... 0.64897% voltturn...................... 0.56926% rainoffense................... 0.53446% sunoffense.................... 0.31137% batonpass..................... 0.24900% monoice....................... 0.22779% sandstall..................... 0.17697% trickrain..................... 0.15436% monodark...................... 0.14172% monopoison.................... 0.12266% hailstall..................... 0.11513% sandoffense................... 0.07538% gravity....................... 0.07092% monopsychic................... 0.04021% mononormal.................... 0.03808% monoghost..................... 0.02921% monowater..................... 0.02108% monobug....................... 0.01330% monoelectric.................. 0.01074% tricksun...................... 0.00744% rainstall..................... 0.00536% monodragon.................... 0.00383% hailoffense................... 0.00282% monorock...................... 0.00022% monoground.................... 0.00010% sunstall...................... 0.00008% monosteel..................... 0.00003% monograss..................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.195) -1.5|# |### -1.0|####### |############# -0.5|##################### |################## 0.0|############################## |#################### +0.5|##################### |######## +1.0|############ |################# +1.5|####### |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%