weatherless...................80.74522% balance.......................45.22317% offense.......................38.24579% voltturn......................10.16533% sand.......................... 8.60232% hyperoffense.................. 8.10972% semistall..................... 4.38141% stall......................... 4.03990% rain.......................... 3.97858% sun........................... 3.62366% trickroom..................... 3.61107% hail.......................... 3.40573% choice........................ 0.99887% monotype...................... 0.90111% sandstall..................... 0.43193% tricksun...................... 0.41390% multiweather.................. 0.34310% monobug....................... 0.28354% sandoffense................... 0.14045% monoice....................... 0.12286% monowater..................... 0.10928% hailoffense................... 0.09547% rainstall..................... 0.08775% monopsychic................... 0.07419% monoelectric.................. 0.07064% monoground.................... 0.07064% dragmag....................... 0.06822% monodragon.................... 0.04966% sunstall...................... 0.04194% monofairy..................... 0.03865% trickrain..................... 0.03849% rainoffense................... 0.03725% monofighting.................. 0.03725% monosteel..................... 0.03339% sunoffense.................... 0.02978% monograss..................... 0.02483% monoflying.................... 0.02483% trapper....................... 0.01972% mononormal.................... 0.01242% monodark...................... 0.01242% monorock...................... 0.01242% monoghost..................... 0.01242% Stalliness (mean: 0.048) -2.0|# |# -1.5|#### |##### -1.0|######## |############### -0.5|##################### |##################### 0.0|################## |############################## +0.5|##################### |################# +1.0|###### |#### +1.5|## |## +2.0|# |## +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.55%