weatherless...................92.76495% offense.......................55.51219% balance.......................23.03125% hyperoffense..................21.21967% voltturn...................... 8.88484% sun........................... 3.67382% hail.......................... 2.28350% sunoffense.................... 2.00079% sand.......................... 0.82583% rain.......................... 0.48272% monotype...................... 0.38732% rainoffense................... 0.24463% semistall..................... 0.23475% trapper....................... 0.20554% hailoffense................... 0.20326% trickroom..................... 0.19224% choice........................ 0.14406% sandoffense................... 0.09903% monosteel..................... 0.09382% monofire...................... 0.06848% monorock...................... 0.06174% monopoison.................... 0.05903% tailwind...................... 0.04395% monowater..................... 0.03103% multiweather.................. 0.03082% monofighting.................. 0.02586% dragmag....................... 0.02268% monodragon.................... 0.02125% trickrain..................... 0.01853% monograss..................... 0.01173% mononormal.................... 0.00347% monoice....................... 0.00342% monodark...................... 0.00326% monoflying.................... 0.00322% stall......................... 0.00214% monobug....................... 0.00075% sandstall..................... 0.00045% monopsychic................... 0.00025% monoground.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.487) |# -2.0|## |### -1.5|####### |############### -1.0|################ |###################### -0.5|###################### |##################### 0.0|############################## |################### +0.5|####### |# +1.0|# more negative = more offensive, more positive = more stall one # = 0.60%