weatherless...................78.53646% offense.......................51.05588% balance.......................29.63122% hyperoffense..................12.35284% sun........................... 9.28954% sand.......................... 8.44769% voltturn...................... 5.31468% semistall..................... 5.13075% rain.......................... 3.29841% stall......................... 1.82931% hail.......................... 1.57834% monotype...................... 1.44359% trickroom..................... 1.16389% multiweather.................. 1.09919% sunoffense.................... 0.78320% sandoffense................... 0.47261% choice........................ 0.20402% rainoffense................... 0.19577% sandstall..................... 0.17121% monofire...................... 0.16911% mononormal.................... 0.16308% monodragon.................... 0.15995% monowater..................... 0.15370% tricksun...................... 0.14772% monoflying.................... 0.14092% monofighting.................. 0.12837% monopsychic................... 0.12574% monoghost..................... 0.11351% monoelectric.................. 0.10742% hailoffense................... 0.09992% dragmag....................... 0.09981% sunstall...................... 0.09817% monoground.................... 0.08751% monosteel..................... 0.08630% monofairy..................... 0.07235% tailwind...................... 0.06549% tricksand..................... 0.05624% monodark...................... 0.04626% monobug....................... 0.03905% monograss..................... 0.03724% monorock...................... 0.02436% rainstall..................... 0.02063% monopoison.................... 0.01813% monoice....................... 0.01813% trickhail..................... 0.01338% trickrain..................... 0.00441% Stalliness (mean: -0.172) -2.0|# |## -1.5|#### |########### -1.0|################ |################### -0.5|############################## |########################## 0.0|######################## |################# +0.5|############## |########## +1.0|####### |##### +1.5|### |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.53%