weatherless...................80.27826% offense.......................41.89206% balance.......................33.49605% semistall.....................11.79342% hyperoffense.................. 9.92409% sun........................... 9.43686% sand.......................... 8.54729% voltturn...................... 7.08845% stall......................... 2.89438% rain.......................... 1.97323% trickroom..................... 0.67642% sunoffense.................... 0.66263% multiweather.................. 0.63697% hail.......................... 0.40133% sandoffense................... 0.38617% sandstall..................... 0.33008% rainoffense................... 0.27084% dragmag....................... 0.22966% tricksun...................... 0.16643% sunstall...................... 0.07579% hailoffense................... 0.02593% monotype...................... 0.02420% tricksand..................... 0.01570% choice........................ 0.01259% monoflying.................... 0.01187% monofighting.................. 0.01070% monobug....................... 0.00074% monowater..................... 0.00034% monopsychic................... 0.00030% monodragon.................... 0.00030% monofairy..................... 0.00016% monoghost..................... 0.00016% monosteel..................... 0.00013% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.040) -2.0| |## -1.5|## |########### -1.0|#################### |################## -0.5|############################## |##################### 0.0|########################## |###################### +0.5|###################### |############# +1.0|################## |############## +1.5|###### |## +2.0|# |## more negative = more offensive, more positive = more stall one # = 0.43%