weatherless...................75.32132% offense.......................36.85381% balance.......................29.37882% semistall.....................16.58806% sun...........................13.79220% hyperoffense..................11.13606% sand.......................... 9.71656% voltturn...................... 6.46321% stall......................... 6.04325% rain.......................... 1.50376% multiweather.................. 0.54620% sandstall..................... 0.46081% sunoffense.................... 0.34916% trickroom..................... 0.24980% hail.......................... 0.21237% rainoffense................... 0.10655% sandoffense................... 0.08441% dragmag....................... 0.07854% tricksun...................... 0.05748% sunstall...................... 0.04359% hailoffense................... 0.00822% monotype...................... 0.00284% tricksand..................... 0.00239% monoflying.................... 0.00166% monofighting.................. 0.00113% choice........................ 0.00076% monobug....................... 0.00003% monopsychic................... 0.00001% monodragon.................... 0.00001% monowater..................... 0.00001% monofairy..................... 0.00000% monoghost..................... 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.160) -2.0| |# -1.5|## |################### -1.0|############################ |########### -0.5|############################## |############################# 0.0|############################## |####################### +0.5|################### |################## +1.0|##################### |############################## +1.5|########### |###### +2.0|###### |### more negative = more offensive, more positive = more stall one # = 0.35%