weatherless...................72.78625% offense.......................37.55951% balance.......................36.25722% voltturn......................14.93117% hyperoffense..................13.82777% sand..........................11.73451% sun........................... 8.78109% semistall..................... 7.20100% rain.......................... 7.11799% stall......................... 5.15450% multiweather.................. 2.10240% hail.......................... 1.68774% trickroom..................... 1.34007% monotype...................... 1.27267% choice........................ 1.21849% sunoffense.................... 1.00875% sandoffense................... 0.94330% dragmag....................... 0.61435% sandstall..................... 0.37088% gravity....................... 0.25305% hailoffense................... 0.23801% monobug....................... 0.18726% monowater..................... 0.14526% monograss..................... 0.14444% monofire...................... 0.14422% rainoffense................... 0.14038% mononormal.................... 0.13693% sunstall...................... 0.12934% tricksun...................... 0.12206% monosteel..................... 0.09574% monoflying.................... 0.05198% monopoison.................... 0.04784% monodragon.................... 0.04686% monodark...................... 0.04405% monoghost..................... 0.04380% monofairy..................... 0.04121% monopsychic................... 0.03654% monofighting.................. 0.03491% rainstall..................... 0.03279% trickhail..................... 0.03127% monoelectric.................. 0.03018% monoground.................... 0.02542% tailwind...................... 0.02339% monorock...................... 0.01383% monoice....................... 0.00576% tricksand..................... 0.00364% trickrain..................... 0.00247% hailstall..................... 0.00163% allweather.................... 0.00099% trapper....................... 0.00010% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.019) -2.0|## |########## -1.0|################# |############################# 0.0|############################## |############################ +1.0|############# |####### +2.0|## |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.71%