weatherless...................91.79185% balance.......................43.14618% offense.......................35.87977% semistall..................... 9.75066% voltturn...................... 7.34260% hyperoffense.................. 6.80741% stall......................... 4.41597% sand.......................... 3.67916% hail.......................... 2.95131% sun........................... 1.57768% monotype...................... 1.28128% choice........................ 0.85147% monofire...................... 0.48125% monodragon.................... 0.34850% sunoffense.................... 0.33971% monofighting.................. 0.21190% sandstall..................... 0.17935% monobug....................... 0.17701% multiweather.................. 0.17232% rain.......................... 0.17232% trickroom..................... 0.15446% hailoffense................... 0.10089% hailstall..................... 0.08034% monoground.................... 0.06262% sandoffense................... 0.05744% monopoison.................... 0.05744% monoice....................... 0.05744% Stalliness (mean: 0.182) | -2.5| |## -2.0| |# -1.5|#### |###### -1.0|########### |################# -0.5|####################### |######################## 0.0|######################## |############################# +0.5|############################## |####################### +1.0|##################### |####### +1.5|############ |#### +2.0|# |# +2.5| |### more negative = more offensive, more positive = more stall one # = 0.41%