weatherless...................94.77776% offense.......................43.62034% balance.......................34.44185% hyperoffense..................11.03475% semistall..................... 9.86116% voltturn...................... 3.88116% rain.......................... 1.74768% sand.......................... 1.38266% trickroom..................... 1.20016% sun........................... 1.13894% stall......................... 1.04191% hail.......................... 1.01303% monotype...................... 0.91485% choice........................ 0.77623% mononormal.................... 0.26452% monowater..................... 0.16172% rainoffense................... 0.15940% hailoffense................... 0.15132% monopoison.................... 0.07624% sandoffense................... 0.06815% monorock...................... 0.06700% sunoffense.................... 0.06122% multiweather.................. 0.06007% monoelectric.................. 0.05776% hailstall..................... 0.05429% monobug....................... 0.04967% monodragon.................... 0.04736% monoghost..................... 0.04389% sunstall...................... 0.03927% monodark...................... 0.03350% monograss..................... 0.02772% tailwind...................... 0.02772% monoice....................... 0.02772% monofighting.................. 0.02657% monoflying.................... 0.02195% monosteel..................... 0.02079% monofairy..................... 0.02079% sandstall..................... 0.01155% monopsychic................... 0.01040% monofire...................... 0.00924% dragmag....................... 0.00809% tricksand..................... 0.00809% monoground.................... 0.00693% gravity....................... 0.00578% tricksun...................... 0.00578% Stalliness (mean: -0.060) |## -1.5|##### |########### -1.0|############## |################### -0.5|######################### |############################## 0.0|############################## |######################### +0.5|################### |############## +1.0|#################### |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%