weatherless...................95.03737% offense.......................42.68079% balance.......................34.69408% hyperoffense..................11.21584% semistall.....................10.41947% voltturn...................... 4.08102% rain.......................... 1.66578% sand.......................... 1.39321% trickroom..................... 1.24129% hail.......................... 1.01843% stall......................... 0.98981% sun........................... 0.94662% choice........................ 0.83518% monotype...................... 0.80634% mononormal.................... 0.23251% rainoffense................... 0.18497% hailoffense................... 0.15692% monowater..................... 0.14992% monopoison.................... 0.07075% sandoffense................... 0.06975% sunoffense.................... 0.06580% multiweather.................. 0.06141% monodragon.................... 0.05519% monorock...................... 0.05212% monoelectric.................. 0.04595% monobug....................... 0.04149% hailstall..................... 0.03980% monodark...................... 0.03606% monoghost..................... 0.03192% tailwind...................... 0.02817% sunstall...................... 0.02649% monograss..................... 0.02253% monofighting.................. 0.01926% monoice....................... 0.01737% monosteel..................... 0.01643% monoflying.................... 0.01607% monofairy..................... 0.01454% monopsychic................... 0.01053% monofire...................... 0.00859% tricksand..................... 0.00817% sandstall..................... 0.00717% gravity....................... 0.00522% monoground.................... 0.00476% tricksun...................... 0.00466% dragmag....................... 0.00384% Stalliness (mean: -0.049) |## -1.5|##### |############ -1.0|############## |################### -0.5|######################### |############################# 0.0|############################## |######################### +0.5|################### |############## +1.0|###################### |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%