weatherless...................95.79474% offense.......................41.25085% balance.......................34.22836% hyperoffense..................18.05969% semistall..................... 5.50590% voltturn...................... 5.09125% trickroom..................... 3.08090% choice........................ 2.02613% hail.......................... 1.63315% sand.......................... 1.21663% rain.......................... 0.95933% stall......................... 0.95519% sun........................... 0.46443% hailoffense................... 0.39943% rainoffense................... 0.33519% sunoffense.................... 0.23970% monotype...................... 0.17099% sandoffense................... 0.09133% monowater..................... 0.08455% multiweather.................. 0.06828% monodark...................... 0.03796% hailstall..................... 0.03054% monodragon.................... 0.02265% monoice....................... 0.02096% monoelectric.................. 0.00469% tricksand..................... 0.00275% mononormal.................... 0.00014% tailwind...................... 0.00008% dragmag....................... 0.00002% monofighting.................. 0.00002% monopsychic................... 0.00002% monofire...................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.163) |# -1.5|######### |###################### -1.0|################### |############## -0.5|############################## |############################# 0.0|####################### |####################### +0.5|################## |#################### +1.0|######### |######## +1.5|## | +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.44%