weatherless...................96.60358% balance.......................48.36272% offense.......................31.36256% hyperoffense..................11.01398% semistall..................... 6.36673% voltturn...................... 5.50439% stall......................... 2.89401% hail.......................... 2.40632% trickroom..................... 2.37782% choice........................ 0.73605% rain.......................... 0.60029% rainoffense................... 0.47357% sand.......................... 0.33592% hailoffense................... 0.25087% hailstall..................... 0.15363% sun........................... 0.06517% sunoffense.................... 0.04718% monotype...................... 0.04043% monowater..................... 0.02933% sandoffense................... 0.02214% multiweather.................. 0.01128% monoice....................... 0.01107% tricksand..................... 0.00038% monoelectric.................. 0.00001% monodragon.................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.128) | -1.5|######### |####### -1.0|######## |########## -0.5|################# |################# 0.0|##################### |######################### +0.5|######################## |############################## +1.0|############ |######## +1.5|## | +2.0|### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.51%