weatherless...................81.96410% balance.......................38.92584% offense.......................38.35050% sand..........................11.19131% hyperoffense.................. 9.37270% semistall..................... 8.20501% voltturn...................... 6.57818% stall......................... 5.14596% hail.......................... 3.19603% sun........................... 2.09353% monotype...................... 1.89891% sandstall..................... 1.81483% rain.......................... 1.74776% trickroom..................... 1.65801% choice........................ 0.50732% monobug....................... 0.41379% monoice....................... 0.36845% rainoffense................... 0.35994% sandoffense................... 0.33821% sunoffense.................... 0.29854% hailoffense................... 0.20973% multiweather.................. 0.18706% mononormal.................... 0.18044% monorock...................... 0.16344% tricksand..................... 0.15021% monoelectric.................. 0.12943% monowater..................... 0.11998% monofire...................... 0.10675% monoghost..................... 0.09164% hailstall..................... 0.08030% monofighting.................. 0.07747% tailwind...................... 0.07652% monoflying.................... 0.07180% monograss..................... 0.07085% monodark...................... 0.06897% gravity....................... 0.06235% monofairy..................... 0.04440% monopoison.................... 0.03968% monosteel..................... 0.03023% monodragon.................... 0.02929% monopsychic................... 0.02740% monoground.................... 0.02740% dragmag....................... 0.02456% rainstall..................... 0.00945% trickrain..................... 0.00661% trickhail..................... 0.00567% sunstall...................... 0.00189% tricksun...................... 0.00189% allweather.................... 0.00094% Stalliness (mean: 0.096) -2.0|## |## -1.5|#### |######### -1.0|############## |################### -0.5|######################## |############################## 0.0|############################## |############################# +0.5|####################### |#################### +1.0|############## |########## +1.5|###### |### +2.0|# |### +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%