weatherless...................75.62685% balance.......................47.16982% offense.......................21.94120% sand..........................20.85394% semistall.....................19.88772% voltturn...................... 8.47808% stall......................... 6.91844% hyperoffense.................. 4.08282% sandstall..................... 2.64736% hail.......................... 1.78063% trickroom..................... 1.65298% rain.......................... 1.42300% sandoffense................... 0.63920% sun........................... 0.38401% hailstall..................... 0.25236% monotype...................... 0.12911% choice........................ 0.10279% rainoffense................... 0.07418% multiweather.................. 0.06844% monorock...................... 0.04295% monoice....................... 0.02889% sunoffense.................... 0.02771% monofighting.................. 0.02187% monobug....................... 0.01659% monofairy..................... 0.01075% hailoffense................... 0.00744% monoghost..................... 0.00568% gravity....................... 0.00177% monoflying.................... 0.00166% tricksand..................... 0.00060% monograss..................... 0.00059% dragmag....................... 0.00023% tailwind...................... 0.00018% monoelectric.................. 0.00018% monosteel..................... 0.00000% monodragon.................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.554) -2.0|# |# -1.5|# |#### -1.0|#### |###### -0.5|####### |################ 0.0|################ |################## +0.5|############################# |############################## +1.0|################# |#################### +1.5|############ |### +2.0|## |## +2.5|# |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%