weatherless...................88.39099% offense.......................41.58855% hyperoffense..................29.48679% balance.......................18.50765% rain.......................... 6.40129% voltturn...................... 6.36016% stall......................... 5.58132% semistall..................... 4.83570% choice........................ 3.50197% sand.......................... 1.93850% sun........................... 1.85862% hail.......................... 1.41849% rainoffense................... 1.05673% trickroom..................... 0.89367% rainstall..................... 0.71578% monotype...................... 0.68825% sunoffense.................... 0.38372% sandoffense................... 0.25342% tailwind...................... 0.25040% sandstall..................... 0.15256% monoelectric.................. 0.10323% monosteel..................... 0.09450% hailoffense................... 0.09327% monopoison.................... 0.06652% hailstall..................... 0.06081% monowater..................... 0.05688% monoflying.................... 0.05464% monobug....................... 0.05389% monodark...................... 0.04393% monofighting.................. 0.03471% monofire...................... 0.03221% monorock...................... 0.02956% monoice....................... 0.02769% gravity....................... 0.02462% monograss..................... 0.01839% monodragon.................... 0.01748% monoghost..................... 0.01726% monofairy..................... 0.01303% mononormal.................... 0.01215% trapper....................... 0.01179% trickhail..................... 0.01061% monoground.................... 0.00930% monopsychic................... 0.00884% swagplay...................... 0.00813% multiweather.................. 0.00790% sunstall...................... 0.00489% tricksun...................... 0.00376% dragmag....................... 0.00346% tricksand..................... 0.00127% trickrain..................... 0.00102% Stalliness (mean: -0.377) -2.0|### |######## -1.5|##################### |######################## -1.0|############################## |############################## -0.5|######################## |#################### 0.0|################## |############ +0.5|############ |######## +1.0|###### |##### +1.5|##### |#### +2.0|## |#### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%