weatherless...................92.35389% offense.......................34.88858% hyperoffense..................34.73038% balance.......................13.11466% stall.........................10.82424% semistall..................... 6.44214% rain.......................... 5.11453% voltturn...................... 4.79441% choice........................ 4.58891% sun........................... 1.27150% rainoffense................... 1.19186% trickroom..................... 0.98681% sand.......................... 0.79568% rainstall..................... 0.70669% hail.......................... 0.46440% sunoffense.................... 0.34050% tailwind...................... 0.21761% sandoffense................... 0.17458% monotype...................... 0.11778% monopoison.................... 0.05870% hailstall..................... 0.04726% sandstall..................... 0.02643% monoflying.................... 0.01608% monobug....................... 0.01522% monoelectric.................. 0.01208% hailoffense................... 0.00817% monofighting.................. 0.00412% monowater..................... 0.00394% monoghost..................... 0.00208% tricksun...................... 0.00173% monodark...................... 0.00172% monodragon.................... 0.00166% monorock...................... 0.00127% monosteel..................... 0.00089% tricksand..................... 0.00087% trapper....................... 0.00067% trickhail..................... 0.00004% sunstall...................... 0.00004% mononormal.................... 0.00002% monograss..................... 0.00001% monofairy..................... 0.00001% dragmag....................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.337) -2.0|#### |############### -1.5|############################ |##################### -1.0|############################## |############################# -0.5|#################### |################## 0.0|############# |####### +0.5|######## |##### +1.0|####### |######## +1.5|######### |######### +2.0|#### |####### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%