weatherless...................95.89310% hyperoffense..................41.69823% offense.......................34.61267% stall......................... 9.57618% balance....................... 8.15870% semistall..................... 5.95421% choice........................ 2.71218% rain.......................... 2.52854% voltturn...................... 2.21955% trickroom..................... 0.85884% sun........................... 0.75749% rainoffense................... 0.74975% sand.......................... 0.54490% sunoffense.................... 0.33881% hail.......................... 0.27596% sandoffense................... 0.17658% tailwind...................... 0.13875% rainstall..................... 0.09355% hailstall..................... 0.07803% monotype...................... 0.05681% monopoison.................... 0.03965% monoflying.................... 0.00581% monoelectric.................. 0.00409% monobug....................... 0.00338% monofighting.................. 0.00287% sandstall..................... 0.00220% hailoffense................... 0.00170% monoghost..................... 0.00080% tricksand..................... 0.00026% monosteel..................... 0.00008% monorock...................... 0.00006% monodark...................... 0.00005% trapper....................... 0.00001% monodragon.................... 0.00001% sunstall...................... 0.00000% tricksun...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% dragmag....................... 0.00000% monoice....................... 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.438) -2.0|## |####### -1.5|############################## |################# -1.0|############################# |######################## -0.5|############ |############# 0.0|####### |## +0.5|#### |### +1.0|##### |##### +1.5|### |### +2.0|## |######## +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.55%