weatherless...................51.46655% balance.......................33.22323% rain..........................28.76448% hyperoffense..................27.47658% offense.......................25.94935% sun...........................19.99440% semistall..................... 7.78053% multiweather.................. 6.67682% sand.......................... 6.27629% stall......................... 5.57031% trickroom..................... 4.31797% voltturn...................... 3.46292% sunoffense.................... 3.40617% rainoffense................... 2.75283% trickrain..................... 2.64146% sandstall..................... 1.52009% rainstall..................... 0.31704% sandoffense................... 0.31375% sunstall...................... 0.22036% hail.......................... 0.20636% choice........................ 0.20239% monotype...................... 0.08312% tricksand..................... 0.05780% gravity....................... 0.05707% monofairy..................... 0.05528% dragmag....................... 0.05341% hailstall..................... 0.02066% tailwind...................... 0.02036% monoghost..................... 0.00786% monoice....................... 0.00408% monowater..................... 0.00359% monosteel..................... 0.00327% monofighting.................. 0.00309% monoelectric.................. 0.00300% monodragon.................... 0.00175% tricksun...................... 0.00133% hailoffense................... 0.00075% monobug....................... 0.00064% mononormal.................... 0.00042% monograss..................... 0.00015% monopsychic................... 0.00011% monodark...................... 0.00009% monoground.................... 0.00005% monoflying.................... 0.00004% monofire...................... 0.00003% monorock...................... 0.00001% trapper....................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.113) -3.0| | -2.0|#### |############################## -1.0|######################### |###################### 0.0|############################ |############################# +1.0|######################### |######### +2.0|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.56%