weatherless...................91.63655% balance.......................39.13513% offense.......................33.30141% hyperoffense..................16.79040% voltturn......................11.65697% semistall..................... 6.58742% sun........................... 5.05930% stall......................... 4.18564% trickroom..................... 2.45672% rain.......................... 1.86239% hail.......................... 1.45214% sunoffense.................... 0.64551% tricksun...................... 0.58365% choice........................ 0.46118% multiweather.................. 0.23898% sand.......................... 0.22861% monotype...................... 0.13898% sandoffense................... 0.06769% dragmag....................... 0.05073% rainoffense................... 0.04327% monofairy..................... 0.03499% monoground.................... 0.02565% hailoffense................... 0.02509% monofighting.................. 0.01783% hailstall..................... 0.01294% monopoison.................... 0.01265% monodark...................... 0.01202% monosteel..................... 0.01105% monobug....................... 0.00821% mononormal.................... 0.00756% monowater..................... 0.00717% trickrain..................... 0.00579% rainstall..................... 0.00545% gravity....................... 0.00284% monograss..................... 0.00112% monoghost..................... 0.00090% sandstall..................... 0.00068% tricksand..................... 0.00026% monorock...................... 0.00018% monoice....................... 0.00013% monopsychic................... 0.00012% tailwind...................... 0.00008% sunstall...................... 0.00005% monoelectric.................. 0.00004% monoflying.................... 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.064) |#### -2.0|######### |###### -1.5|########### |######## -1.0|########## |################ -0.5|#################### |############################ 0.0|############################## |############################## +0.5|########################### |################### +1.0|######### |######## +1.5|#### |## +2.0|## |## +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%