weatherless...................91.63658% balance.......................46.02283% offense.......................25.43885% voltturn......................14.43726% hyperoffense..................13.98817% semistall..................... 9.89000% stall......................... 4.66016% sun........................... 3.80499% rain.......................... 3.33946% trickroom..................... 2.07525% hail.......................... 1.16330% tricksun...................... 0.80463% sunoffense.................... 0.42857% choice........................ 0.30229% dragmag....................... 0.06312% sand.......................... 0.05739% monotype...................... 0.04708% monofairy..................... 0.03090% sandoffense................... 0.02427% hailoffense................... 0.01183% monofighting.................. 0.00505% monosteel..................... 0.00280% monopoison.................... 0.00223% monobug....................... 0.00191% mononormal.................... 0.00179% multiweather.................. 0.00172% hailstall..................... 0.00135% rainoffense................... 0.00118% monowater..................... 0.00088% monoground.................... 0.00086% monodark...................... 0.00062% trickrain..................... 0.00045% gravity....................... 0.00015% rainstall..................... 0.00004% monograss..................... 0.00004% sandstall..................... 0.00003% monorock...................... 0.00001% monoghost..................... 0.00001% monopsychic................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.120) |#### -2.0|###### |#### -1.5|######## |##### -1.0|#### |######### -0.5|########### |################### 0.0|################### |########################## +0.5|############################## |####################### +1.0|######## |########### +1.5|##### |# +2.0|## |### +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%