weatherless...................98.35446% balance.......................38.43038% offense.......................32.02836% semistall.....................14.53731% voltturn...................... 9.49066% stall......................... 7.90502% hyperoffense.................. 7.09894% trickroom..................... 1.33685% sun........................... 1.23467% sunoffense.................... 0.75257% choice........................ 0.34739% hail.......................... 0.24737% monotype...................... 0.19760% sand.......................... 0.11472% monograss..................... 0.10136% monoelectric.................. 0.08981% rain.......................... 0.04879% hailoffense................... 0.00807% rainoffense................... 0.00411% monodragon.................... 0.00361% monosteel..................... 0.00177% monoghost..................... 0.00157% mononormal.................... 0.00126% sandoffense................... 0.00091% monoflying.................... 0.00078% monobug....................... 0.00047% monopoison.................... 0.00026% monoground.................... 0.00015% monoice....................... 0.00003% monowater..................... 0.00000% sandstall..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.280) -2.0|### |## -1.5|### |###### -1.0|############ |########## -0.5|############### |############################# 0.0|################# |####################### +0.5|################### |############################ +1.0|############################## |########## +1.5|### |####### +2.0| |####### +2.5|## | more negative = more offensive, more positive = more stall one # = 0.44%