weatherless...................99.56523% offense.......................48.80561% balance.......................38.46713% voltturn......................10.85504% stall......................... 5.29725% hyperoffense.................. 5.11615% semistall..................... 2.31386% trickroom..................... 0.78022% choice........................ 0.59614% sun........................... 0.32346% hail.......................... 0.09983% rain.......................... 0.00938% sunoffense.................... 0.00660% sand.......................... 0.00210% monotype...................... 0.00107% hailoffense................... 0.00091% monograss..................... 0.00085% monoelectric.................. 0.00014% sandoffense................... 0.00011% monoflying.................... 0.00005% rainoffense................... 0.00003% monoghost..................... 0.00001% monosteel..................... 0.00001% mononormal.................... 0.00001% monodragon.................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.005) -2.0|# | -1.5|# |#### -1.0|########################## |###### -0.5|################ |############################## 0.0|################ |######################### +0.5|########## |####################### +1.0|# |### +1.5|# | +2.0|# |## +2.5| |# more negative = more offensive, more positive = more stall one # = 0.58%