sand..........................56.18316% weatherless...................41.33260% hyperoffense..................35.97125% offense.......................30.98941% balance.......................19.05645% sandoffense...................19.02131% stall......................... 9.24391% semistall..................... 4.73898% sandstall..................... 4.62575% dragmag....................... 2.51154% rain.......................... 1.71524% voltturn...................... 1.38417% rainoffense................... 0.89350% choice........................ 0.83144% hail.......................... 0.75353% trickroom..................... 0.47497% tricksand..................... 0.20120% sun........................... 0.15965% multiweather.................. 0.14418% hailstall..................... 0.07031% sunoffense.................... 0.04555% hailoffense................... 0.04135% monotype...................... 0.03318% gravity....................... 0.01710% sunstall...................... 0.01264% monofighting.................. 0.00919% monoice....................... 0.00895% monorock...................... 0.00607% monopoison.................... 0.00599% monobug....................... 0.00172% monosteel..................... 0.00035% monoelectric.................. 0.00033% monowater..................... 0.00023% monodark...................... 0.00018% monograss..................... 0.00015% monoground.................... 0.00001% monoflying.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.374) -2.0|###### |########## -1.5|############################## |######################### -1.0|########################### |###################### -0.5|################## |############# 0.0|################## |######### +0.5|######### |####### +1.0|########### |### +1.5|#### |########## +2.0|#### |#### +2.5|## more negative = more offensive, more positive = more stall one # = 0.43%