sand..........................55.69509% weatherless...................42.63654% hyperoffense..................38.42929% offense.......................20.44997% balance.......................19.04758% sandoffense...................18.46391% stall.........................14.45658% semistall..................... 7.61658% sandstall..................... 7.12618% dragmag....................... 2.21744% voltturn...................... 2.17929% choice........................ 1.41288% hail.......................... 0.90381% rain.......................... 0.71054% trickroom..................... 0.38310% tricksand..................... 0.21621% rainoffense................... 0.16919% sun........................... 0.10750% hailoffense................... 0.06541% gravity....................... 0.05792% multiweather.................. 0.05348% sunoffense.................... 0.04719% hailstall..................... 0.01435% monotype...................... 0.01047% sunstall...................... 0.00559% monorock...................... 0.00408% monofighting.................. 0.00370% monoice....................... 0.00250% monopoison.................... 0.00015% monowater..................... 0.00002% monograss..................... 0.00001% monodark...................... 0.00001% monosteel..................... 0.00000% monoelectric.................. 0.00000% monobug....................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.178) -2.0|# |###### -1.5|############################## |############# -1.0|############ |########## -0.5|###### |###### 0.0|####### |### +0.5|###### |##### +1.0|############## |## +1.5|##### |###### +2.0|###### |###### +2.5|# more negative = more offensive, more positive = more stall one # = 0.69%