weatherless...................38.12930% balance.......................34.31721% sand..........................32.03085% hyperoffense..................31.91700% rain..........................25.51253% offense.......................23.93459% semistall..................... 5.37360% dragmag....................... 4.60299% stall......................... 4.45759% rainoffense................... 3.97895% voltturn...................... 3.00155% sun........................... 2.94029% hail.......................... 1.52735% sunstall...................... 1.40814% choice........................ 1.36220% rainstall..................... 1.07134% sandstall..................... 0.89387% sandoffense................... 0.38116% monotype...................... 0.26684% tailwind...................... 0.24399% monodragon.................... 0.23222% hailstall..................... 0.18148% multiweather.................. 0.14032% trickroom..................... 0.03859% sunoffense.................... 0.02163% monosteel..................... 0.01351% monopoison.................... 0.01263% mononormal.................... 0.00538% hailoffense................... 0.00296% monoground.................... 0.00175% tricksand..................... 0.00171% monofire...................... 0.00077% monowater..................... 0.00040% trickrain..................... 0.00034% monoelectric.................. 0.00009% monofighting.................. 0.00007% tricksun...................... 0.00003% monodark...................... 0.00003% monograss..................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.271) -2.0|############# |################### -1.5|#################### |############################# -1.0|############### |################ -0.5|########## |#################### 0.0|################### |############################## +0.5|###################### |########################## +1.0|############ |###### +1.5|#### |### +2.0|## |### +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%