weatherless...................80.27210% balance.......................37.85656% offense.......................24.49343% hyperoffense..................23.23010% sand..........................16.39031% semistall..................... 7.67397% stall......................... 6.74593% sun........................... 5.63081% multiweather.................. 4.15762% voltturn...................... 3.25882% rain.......................... 1.78752% dragmag....................... 1.61158% sandstall..................... 0.61152% sandoffense................... 0.61129% choice........................ 0.22355% trickroom..................... 0.13336% gravity....................... 0.10602% hail.......................... 0.07689% tailwind...................... 0.05171% monotype...................... 0.01846% sunoffense.................... 0.01011% rainoffense................... 0.00987% trickhail..................... 0.00712% rainstall..................... 0.00683% monofire...................... 0.00418% monobug....................... 0.00325% monowater..................... 0.00284% monosteel..................... 0.00240% monodragon.................... 0.00208% hailoffense................... 0.00172% monoice....................... 0.00151% monofairy..................... 0.00150% monopsychic................... 0.00135% monoghost..................... 0.00056% monopoison.................... 0.00028% monorock...................... 0.00017% monoflying.................... 0.00013% sunstall...................... 0.00008% monodark...................... 0.00006% mononormal.................... 0.00004% monoelectric.................. 0.00002% monograss..................... 0.00001% monoground.................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.012) -2.0|# |########### -1.5|###### |######################## -1.0|################ |####### -0.5|########### |################### 0.0|############################## |######################### +0.5|################## |################ +1.0|########## |###### +1.5|######### |######## +2.0|## |# +2.5| |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%