weatherless...................92.23703% offense.......................43.77350% hyperoffense..................39.90545% balance.......................13.34748% batonpass.....................10.41152% monotype......................10.25035% rain.......................... 3.69614% sun........................... 3.34694% voltturn...................... 2.66197% monoghost..................... 2.61094% dragmag....................... 2.29397% monobug....................... 2.14623% monopsychic................... 2.13280% semistall..................... 1.98507% monoelectric.................. 1.72182% mononormal.................... 1.36725% rainoffense................... 1.07446% sunoffense.................... 1.06372% stall......................... 0.98850% multiweather.................. 0.96433% monoflying.................... 0.92672% trapper....................... 0.87568% sand.......................... 0.84882% hail.......................... 0.84077% monodragon.................... 0.68497% monodark...................... 0.64736% choice........................ 0.41367% monopoison.................... 0.34920% monowater..................... 0.34114% monorock...................... 0.27399% monofire...................... 0.26324% sandoffense................... 0.24981% hailoffense................... 0.18803% monofairy..................... 0.14774% monoground.................... 0.14774% monofighting.................. 0.14505% monosteel..................... 0.14237% monograss..................... 0.10207% monoice....................... 0.06447% fear.......................... 0.02686% trickroom..................... 0.02686% hailstall..................... 0.02418% tailwind...................... 0.02149% rainstall..................... 0.02149% sandstall..................... 0.01880% sunstall...................... 0.00806% gravity....................... 0.00806% swagplay...................... 0.00537% Stalliness (mean: -0.790) |# -3.0|# |#### -2.0|########## |#################### -1.0|############################## |########################### 0.0|################# |######## +1.0|### |# +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 0.82%