weatherless...................78.82069% offense.......................39.65924% balance.......................36.15929% hyperoffense..................14.45140% sun...........................10.59735% rain.......................... 9.89941% voltturn...................... 8.82172% semistall..................... 7.31294% monotype...................... 4.63410% batonpass..................... 2.79688% multiweather.................. 2.49923% stall......................... 2.41712% sand.......................... 1.68839% hail.......................... 1.51391% monopsychic................... 1.43693% rainoffense................... 1.05717% sunoffense.................... 0.96993% monoghost..................... 0.85703% monobug....................... 0.70820% mononormal.................... 0.66201% choice........................ 0.32844% monorock...................... 0.23607% monowater..................... 0.22580% monosteel..................... 0.22067% monodark...................... 0.21041% monodragon.................... 0.19501% monoflying.................... 0.18475% monofire...................... 0.17962% monopoison.................... 0.17448% monoelectric.................. 0.17448% monofighting.................. 0.15396% monoground.................... 0.13856% monofairy..................... 0.13343% dragmag....................... 0.11290% sandoffense................... 0.09751% monograss..................... 0.09751% rainstall..................... 0.08724% sandstall..................... 0.08724% hailoffense................... 0.08211% trickroom..................... 0.07185% monoice....................... 0.07185% sunstall...................... 0.04106% tricksun...................... 0.03592% trickrain..................... 0.02566% swagplay...................... 0.01540% Stalliness (mean: -0.080) | -3.0| |# -2.0|## |######## -1.0|################## |############################ 0.0|############################## |######################## +1.0|############### |###### +2.0|## | more negative = more offensive, more positive = more stall one # = 0.75%