weatherless...................74.28573% offense.......................43.87648% balance.......................31.12721% hyperoffense..................12.00667% voltturn......................10.22332% sand.......................... 9.48236% rain.......................... 8.71743% semistall..................... 7.48224% sun........................... 7.28313% stall......................... 5.50740% monotype...................... 2.73424% hail.......................... 2.17548% multiweather.................. 1.64626% trickroom..................... 1.56684% sunoffense.................... 0.75723% sandoffense................... 0.74408% choice........................ 0.49070% dragmag....................... 0.42474% monowater..................... 0.39111% monobug....................... 0.38457% rainoffense................... 0.33623% hailoffense................... 0.25270% sandstall..................... 0.24068% mononormal.................... 0.23898% monofire...................... 0.18513% monofairy..................... 0.18053% monoelectric.................. 0.16789% monoflying.................... 0.13994% tailwind...................... 0.12542% monopoison.................... 0.12453% monodark...................... 0.12279% monodragon.................... 0.12144% monograss..................... 0.11218% monoground.................... 0.10517% monosteel..................... 0.10490% monoice....................... 0.10060% monoghost..................... 0.09641% monopsychic................... 0.09147% rainstall..................... 0.08768% sunstall...................... 0.08456% monofighting.................. 0.07961% allweather.................... 0.07599% monorock...................... 0.07494% trickhail..................... 0.05174% tricksun...................... 0.04722% tricksand..................... 0.03016% trickrain..................... 0.01586% gravity....................... 0.01548% trapper....................... 0.01017% hailstall..................... 0.00974% Stalliness (mean: 0.000) -2.0|# |####### -1.0|################# |############################# 0.0|############################## |################### +1.0|########## |###### +2.0|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.80%