weatherless...................76.14829% offense.......................44.86938% balance.......................28.29510% voltturn......................15.99145% hyperoffense..................11.45596% sand.......................... 9.81697% rain.......................... 8.99561% stall......................... 8.60911% semistall..................... 6.77046% sun........................... 5.74119% trickroom..................... 2.25640% multiweather.................. 1.60643% sandoffense................... 1.05866% hail.......................... 0.94629% dragmag....................... 0.64734% choice........................ 0.58546% monotype...................... 0.46357% sunoffense.................... 0.43328% tailwind...................... 0.26973% sandstall..................... 0.20019% rainoffense................... 0.14079% hailoffense................... 0.11913% monodragon.................... 0.09062% tricksand..................... 0.08226% tricksun...................... 0.08178% rainstall..................... 0.07034% monofire...................... 0.06466% sunstall...................... 0.06389% monofairy..................... 0.05269% monobug....................... 0.04866% monowater..................... 0.04345% mononormal.................... 0.03574% trickrain..................... 0.03359% monoground.................... 0.02373% monopoison.................... 0.02340% trickhail..................... 0.02267% monoelectric.................. 0.01929% gravity....................... 0.01840% monograss..................... 0.01642% allweather.................... 0.01170% monofighting.................. 0.01139% monoghost..................... 0.00980% monosteel..................... 0.00876% monoflying.................... 0.00603% trapper....................... 0.00515% monopsychic................... 0.00504% monodark...................... 0.00463% hailstall..................... 0.00325% monoice....................... 0.00196% monorock...................... 0.00050% Stalliness (mean: 0.058) -2.0|# |####### -1.0|############### |############################## 0.0|############################# |################# +1.0|######### |##### +2.0|#### |## +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.81%