weatherless...................82.11263% offense.......................43.62712% balance.......................24.65865% voltturn......................17.63575% stall.........................12.43975% hyperoffense..................11.54899% semistall..................... 7.72549% rain.......................... 7.39079% sand.......................... 7.11028% sun........................... 4.21570% trickroom..................... 1.63526% multiweather.................. 1.33118% sandoffense................... 0.53637% hail.......................... 0.50227% dragmag....................... 0.44743% tailwind...................... 0.35374% sandstall..................... 0.15837% sunoffense.................... 0.15225% sunstall...................... 0.09825% tricksun...................... 0.09498% monotype...................... 0.08992% choice........................ 0.07352% rainoffense................... 0.05603% hailoffense................... 0.04912% rainstall..................... 0.03020% monofire...................... 0.02998% monofighting.................. 0.02218% trickrain..................... 0.01265% monobug....................... 0.01046% monofairy..................... 0.00991% monowater..................... 0.00396% trapper....................... 0.00392% monodragon.................... 0.00385% mononormal.................... 0.00268% monoghost..................... 0.00259% monograss..................... 0.00139% monosteel..................... 0.00106% gravity....................... 0.00096% monodark...................... 0.00065% tricksand..................... 0.00040% monopoison.................... 0.00039% monoflying.................... 0.00032% monoice....................... 0.00025% monoground.................... 0.00018% trickhail..................... 0.00018% monoelectric.................. 0.00017% allweather.................... 0.00015% monopsychic................... 0.00014% hailstall..................... 0.00006% monorock...................... 0.00002% Stalliness (mean: 0.154) -2.0|# |######## -1.0|################ |############################## 0.0|########################## |################ +1.0|########## |###### +2.0|###### |## +3.0|#### |# more negative = more offensive, more positive = more stall one # = 0.79%