weatherless...................97.29912% offense.......................47.07904% hyperoffense..................24.50620% balance.......................23.03059% stall......................... 3.23870% semistall..................... 2.14546% monotype...................... 1.85658% sand.......................... 1.66707% hail.......................... 0.56870% monosteel..................... 0.54021% sun........................... 0.44542% monoice....................... 0.35623% mononormal.................... 0.22298% monodragon.................... 0.19151% monowater..................... 0.17278% hailoffense................... 0.15580% monopoison.................... 0.13144% monograss..................... 0.09255% monoelectric.................. 0.08661% monoghost..................... 0.08558% monofairy..................... 0.08032% monoflying.................... 0.07808% monopsychic................... 0.07343% sandoffense................... 0.06816% monoground.................... 0.06764% monodark...................... 0.05225% rain.......................... 0.05155% monobug....................... 0.03927% monorock...................... 0.03898% sunoffense.................... 0.03443% multiweather.................. 0.03186% monofire...................... 0.02582% monofighting.................. 0.02447% sandstall..................... 0.01116% rainoffense................... 0.00721% dragmag....................... 0.00082% hailstall..................... 0.00081% voltturn...................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.405) | -2.0|## |############# -1.0|####################### |############################## 0.0|################# |############ +1.0|##### |### +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.95%