weatherless...................81.92878% offense.......................50.67463% balance.......................31.46981% hyperoffense.................. 8.89184% sand.......................... 6.38686% semistall..................... 5.64035% monotype...................... 5.22561% rain.......................... 4.71688% sun........................... 4.27450% hail.......................... 4.19708% stall......................... 3.32338% multiweather.................. 1.50409% monowater..................... 0.83499% trickroom..................... 0.77969% monoice....................... 0.76311% sandoffense................... 0.73546% monofairy..................... 0.68569% monopsychic................... 0.54192% monoelectric.................. 0.42579% monodragon.................... 0.39261% choice........................ 0.35390% rainoffense................... 0.32626% monofire...................... 0.32626% monoflying.................... 0.27096% tailwind...................... 0.25437% monograss..................... 0.22672% sunoffense.................... 0.17695% monorock...................... 0.16036% voltturn...................... 0.14930% monofighting.................. 0.14377% monosteel..................... 0.13824% mononormal.................... 0.13271% hailstall..................... 0.12165% hailoffense................... 0.11060% monobug....................... 0.09401% monoghost..................... 0.08848% monoground.................... 0.08295% monodark...................... 0.07742% sunstall...................... 0.07189% monopoison.................... 0.05530% batonpass..................... 0.05530% tricksun...................... 0.05530% rainstall..................... 0.04977% sandstall..................... 0.03318% tricksand..................... 0.03318% gravity....................... 0.01659% dragmag....................... 0.00553% Stalliness (mean: -0.076) |#### -1.0|############### |############################## 0.0|########################## |################ +1.0|######## |#### +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.95%