weatherless...................46.93860% rain..........................39.03179% offense.......................31.03130% balance.......................30.91066% hyperoffense..................25.94776% sun...........................14.80793% rainoffense................... 9.28215% semistall..................... 6.46504% stall......................... 5.64524% multiweather.................. 5.14477% sunoffense.................... 4.34260% sand.......................... 3.91131% batonpass..................... 2.28512% rainstall..................... 1.78795% voltturn...................... 1.10691% choice........................ 0.93473% monotype...................... 0.89130% sandstall..................... 0.62169% hail.......................... 0.45701% mononormal.................... 0.37207% trickroom..................... 0.26272% hailoffense................... 0.13529% monofairy..................... 0.12042% tailwind...................... 0.10198% monowater..................... 0.07771% sandoffense................... 0.07249% monoflying.................... 0.06985% monoghost..................... 0.06322% trickrain..................... 0.05823% monosteel..................... 0.05375% monoice....................... 0.05279% monodragon.................... 0.04655% monoground.................... 0.03070% monopsychic................... 0.03012% dragmag....................... 0.02477% sunstall...................... 0.02347% monodark...................... 0.02233% monoelectric.................. 0.01684% monofire...................... 0.01582% monobug....................... 0.01250% monopoison.................... 0.00923% monograss..................... 0.00835% trapper....................... 0.00712% monofighting.................. 0.00690% tricksun...................... 0.00270% monorock...................... 0.00224% swagplay...................... 0.00092% tricksand..................... 0.00065% gravity....................... 0.00008% hailstall..................... 0.00006% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.163) -3.0| | -2.0|## |######################## -1.0|############################ |############################ 0.0|#################### |############################## +1.0|################ |####### +2.0|### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.62%