weatherless...................82.51756% balance.......................44.58032% semistall.....................23.17287% offense.......................14.48020% stall.........................13.48445% rain.......................... 8.90569% sun........................... 8.60852% voltturn...................... 5.60178% hyperoffense.................. 4.28216% multiweather.................. 1.52159% sunstall...................... 1.01122% batonpass..................... 0.95904% hail.......................... 0.88064% sand.......................... 0.60918% rainstall..................... 0.53065% monotype...................... 0.52411% choice........................ 0.18927% trickroom..................... 0.15620% dragmag....................... 0.13383% monosteel..................... 0.09130% tailwind...................... 0.09117% monoghost..................... 0.07444% monorock...................... 0.06857% monoground.................... 0.06202% sandstall..................... 0.05157% monowater..................... 0.04980% rainoffense................... 0.04654% tricksun...................... 0.03513% monoelectric.................. 0.03132% monofire...................... 0.02726% monoice....................... 0.02523% monopoison.................... 0.02486% trickrain..................... 0.02423% sunoffense.................... 0.02258% monobug....................... 0.02198% monodragon.................... 0.02055% monopsychic................... 0.01338% mononormal.................... 0.01169% monodark...................... 0.01156% monofighting.................. 0.01016% monoflying.................... 0.00910% trapper....................... 0.00899% hailoffense................... 0.00489% monograss..................... 0.00187% hailstall..................... 0.00153% monofairy..................... 0.00111% sandoffense................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.689) -2.0|# |# -1.0|##### |######## 0.0|############ |############################## +1.0|######################## |###################### +2.0|###### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.89%