weatherless...................84.88368% balance.......................47.05439% semistall.....................27.77650% stall.........................14.33671% rain.......................... 9.34224% sun........................... 7.68221% offense....................... 7.10366% voltturn...................... 4.56081% hyperoffense.................. 3.72874% multiweather.................. 2.42414% sunstall...................... 0.87512% rainstall..................... 0.57016% sand.......................... 0.26221% hail.......................... 0.25380% batonpass..................... 0.22894% monotype...................... 0.16255% tailwind...................... 0.09257% rainoffense................... 0.05724% trickroom..................... 0.04289% monosteel..................... 0.04127% monoground.................... 0.03814% choice........................ 0.03676% dragmag....................... 0.02922% tricksun...................... 0.02830% trickrain..................... 0.02738% monowater..................... 0.02339% monoghost..................... 0.02032% monoice....................... 0.01614% monopoison.................... 0.01141% monorock...................... 0.00924% sandstall..................... 0.00458% monobug....................... 0.00441% monodragon.................... 0.00382% monoelectric.................. 0.00229% sunoffense.................... 0.00137% trapper....................... 0.00060% mononormal.................... 0.00042% monopsychic................... 0.00021% monodark...................... 0.00013% monograss..................... 0.00005% hailstall..................... 0.00005% monofairy..................... 0.00004% monoflying.................... 0.00003% monofire...................... 0.00001% monofighting.................. 0.00000% hailoffense................... 0.00000% sandoffense................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.826) -2.0|## |# -1.0|### |#### 0.0|#### |############################## +1.0|########################## |#################### +2.0|######## |## +3.0| more negative = more offensive, more positive = more stall one # = 1.00%