weatherless...................64.71847% offense.......................48.46496% balance.......................31.05149% rain..........................18.77421% sand..........................16.58580% hyperoffense..................15.45847% multiweather.................. 6.15342% sun........................... 3.68777% semistall..................... 3.34835% hail.......................... 2.55535% rainoffense................... 2.05794% stall......................... 1.67672% voltturn...................... 1.32099% sandstall..................... 0.72675% monotype...................... 0.70433% sunoffense.................... 0.58303% batonpass..................... 0.58099% sandoffense................... 0.56468% trickroom..................... 0.41077% hailoffense................... 0.20997% tailwind...................... 0.16309% monoground.................... 0.10601% monoflying.................... 0.09683% monowater..................... 0.07950% rainstall..................... 0.07033% monobug....................... 0.06116% monoice....................... 0.05912% monoelectric.................. 0.05810% gravity....................... 0.04587% monoghost..................... 0.04485% dragmag....................... 0.04383% monopoison.................... 0.04077% monofire...................... 0.03262% tricksand..................... 0.03262% monosteel..................... 0.03058% monodragon.................... 0.02242% monopsychic................... 0.01733% monodark...................... 0.01733% monofairy..................... 0.01529% trickrain..................... 0.01427% monograss..................... 0.01121% trickhail..................... 0.01019% monorock...................... 0.00917% tricksun...................... 0.00815% monofighting.................. 0.00306% sunstall...................... 0.00204% mononormal.................... 0.00204% Stalliness (mean: -0.226) |### -1.5|####### |############### -1.0|###################### |########################### -0.5|############################## |############################# 0.0|######################### |####################### +0.5|################## |######### +1.0|########## |#### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%